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Usage

VoxelAI Studio has been made to act like a regular 3D engine object browser. That way, if you are already experienced with handling 3D objects from engines such as Unreal Engine, Godot Engine, or even Blender and Autodesk Maya will be at ease here.

VoxelAI Studio Main Screen

The Main UI of VoxelAI Studio Editor.

For newcomers and people that want to learn how to use these ecosystems, you can launch the interactive demo at Help->Interactive Tutorial.

The editor consists of multiple tabs, and is ready for any complex work. The work environment consists of two panels left and right, managing the scene tree and the settings of the current selection. If no selection is made, the main settings of the project will appear in the right tab, as the General Section.

VoxelAI Studio General Section

The General section consists of the main project settings. In here, you can add a new model, change the main project settings, and see the current shortcuts of the software.

The Project Settings are setup for most users. But if you want to edit some settings, they are present and there is lots of customization. To request anything, join the community and ask in the #feature_request channel!

Setting Name Value(s) Description
GridXZ (Horizontal) bool Default Floor Grid. The Y Axis is pointing up.
GridXY (Front) bool Grid for building upwards or for 2D Voxels
GridYZ (Side) bool Last Grid for YZ orientation (profile view)
Cursor Preview bool Shows where youre placing the block interactively.Can be turned off, enabled by default.
Background Color The background color of the workarea, default is #1A1A1F.
Grid Size int The absolute size of the grid.
Grid Divisions int How many subdivisions the grid is split into.
Setting Name Value(s) Description
Field of View number The camera’s field of view (FOV).
Orbit Speed number How fast the camera rotates around the scene when orbiting.
Zoom Speed number How fast the camera zooms in and out.
Pan Speed number How fast the camera pans across the scene.
Setting Name Value(s) Description
Ambient Light number Intensity of the uniform ambient light that fills the scene.
Directional Light number Intensity of the directional (sun-like) light.

VoxelAI Studio Properties Panel

The properties tab allows the user to see and edit multiple things about the current model. you can toggle all settings that applies to each model in your scene:

Property Value(s) Description
Name string The name of the model displayed in the scene. changing this name will change the export name of the model
Position Vector3(x,y,z) The position of the model in the Scene
Rotation Vector3(x,y,z) The rotation of the model in the Scene
Visible bool Enables visibility of the Model in the Scene.
Materials Color List All the colors used in the model. you can right-click to copy the hex code or select all blocks with the selected color, see Colors