Skip to content

Usage

Voxel-AI has been made to act like a regular 3D engine object browser. That way, if you are already experienced with handling 3D objects from engines such as Unreal Engine, Godot Engine, or even Blender and Autodesk Maya will be at ease here.

Voxel-AI Main Screen

The Main UI of Voxel-AI Editor.

For newcomers and people that want to learn how to use these ecosystems, you can launch the interactive demo at Help->Interactive Tutorial.

The editor consists of multiple tabs, and is ready for any complex work. The work environment consists of two panels left and right, managing the scene tree and the settings of the current selection. If no selection is made, the main settings of the project will appear in the right tab, as the General Section.

Voxel-AI General Section

The General section consists of the main project settings. In here, you can add a new model, change the main project settings, and see the current shortcuts of the software.

[!NOTE] The current software only allows true Voxel Imports and our AI generations. IF you want to import a .glb, .gltf or .fbx file, please use other tools to convert for now, it is still a W.I.P. , we will eventually make the tool.

The Project Settings are setup for most users. But if you want to edit some settings, they are present and there is lots of customization. To request anything, you can Join the discord to ask in the #feature_request channel!

Setting NameValue(s)Description
GridXZ (Horizontal)boolDefault Floor Grid. The Y Axis is pointing up.
GridXY (Front)boolGrid for building upwards or for 2D Voxels
GridYZ (Side)boolLast Grid for YZ orientation (profile view)
Cursor PreviewboolShows where youre placing the block interactively.Can be turned off, enabled by default.
BackgroundColorThe background color of the workarea, default is #1A1A1F.
Grid SizeintThe absolute size of the grid.
Grid Divisionsintee
Setting NameValue(s)Description
Field of ViewnumberFOV
Orbit Speednumber
Zoom Speednumber
Pan Speednumber
Setting NameValue(s)Description
Ambient Lightnumber
Directional Lightnumber

Voxel-AI Properties Panel

The properties tab allows the user to see and edit multiple things about the current model. you can toggle all settings that applies to each model in your scene:

PropertyValue(s)Description
NamestringThe name of the model displayed in the scene. changing this name will change the export name of the model
PositionVector3(x,y,z)The position of the model in the Scene
RotationVector3(x,y,z)The rotation of the model in the Scene
VisibleboolEnables visibility of the Model in the Scene.
MaterialsColor ListAll the colors used in the model. you can right-click to copy the hex code or select all blocks with the selected color, see Colors