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Scenes

Scenes are the main container of the engine. They contain all the models and are considered the main element of the project.

You can consider them just like Unity Engine or Godot Engine scenes. They should not be extremely heavyweight. We are working on a Godot Extension to import scenes from VoxelAI Studio.

A scene organizes its models into a tree — the same structure you see in the scene panel on the left of the editor. Each model keeps its own transform pose and visibility within that hierarchy, so a scene can compose many models into a single arrangement.