Introduction
Welcome to the VoxelAI Studio documentation. Here you can find out how to get started!
What is VoxelAI Studio?
Section titled “What is VoxelAI Studio?”VoxelAI Studio is a free, browser-based voxel editor paired with an AI that builds
models for you. Everything you make is designed to be game-ready — clean,
optimized geometry that drops straight into your engine or DCC tool and exports
to GLTF, GLB, OBJ, or .vox in a single click. No retopology, no cleanup pass,
no wrestling with a messy mesh.
Agentic generation, not image-to-mesh
Section titled “Agentic generation, not image-to-mesh”This is the part that makes VoxelAI Studio different. Most “AI 3D” tools take a single image and inflate it into a 3D shape in one shot. That photogrammetry-style approach tends to produce blobby, lumpy meshes with smeared textures and tangled topology — a baked result you can’t really take apart, recolor, or refine.
VoxelAI Studio works the opposite way. Our generator is agentic: instead of flattening a picture into a mesh, the AI operates the editor the same way you would. It reasons about your prompt, then calls the editor’s own tools step by step — creating layers, defining materials, and placing real voxels with primitives like boxes, spheres, and cylinders, using mirroring and boolean operations to shape the form.
Because the model is constructed from genuine editor actions rather than reconstructed from pixels, the output is:
- Clean and structured — organized into named layers and materials, not one undifferentiated blob.
- Fully editable — every voxel the agent placed is yours to reshape, recolor, or extend afterward.
- Game-ready by construction — sensible voxel density and tidy geometry, so it performs well in real-time engines out of the box.
You can watch the whole build happen live, then refine it block by block in the editor.